Assault Publishing Studio
INDIE MINIATURE WARGAME AND TTRPG DEVELOPER
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Assault Publishing Studio was founded by Marcin Gerkowicz in 2011 as a small, one-person publishing initiative. In 2018 it transitioned into a non-profit activity and adopted its current name: Assault Publishing Studio. Over the years, the studio has created a wide range of tabletop wargame rulesets, and more recently expanded into role-playing game set within its flagship, original science-fiction universe: 2670.
Today, Assault Publishing Studio operates as an unregistered business activity under Polish law. It remains firmly committed to its original philosophy: publishing rules, settings, and models in a free-access model, most often released as pay-as-you-want.
The focus is on openness, experimentation, and long-term creative continuity rather than commercial scale.
Assault Publishing Games
PMC 2670
PMC 2670 is a sophisticated and immersive wargame designed by Assault Publishing Studio, serving as an enhanced edition of the earlier PMC 2640. Set in the tumultuous 27th century, the game plunges players into a universe where humanity has developed advanced technologies and faces significant threats from alien species. The game is rich in detail and offers numerous features that distinguish it from other sci-fi wargames.


2670 RPG
Set in a bleak hard sci-fi future shaped by corporate greed, colonial conflicts, and fragile human survival, 2670 RPG is a fast, narrative-driven tabletop role-playing game focused on tension, moral ambiguity, and grounded science fiction. Inspired more by films like Alien and Blade Runner than space fantasy, the game throws players into dangerous missions across hostile worlds, orbital stations, industrial facilities, and forgotten frontiers where survival often matters more than heroism. Designed with accessibility and flexibility in mind, 2670 RPG emphasizes atmosphere, player choice, and modular storytelling, supporting everything from short cinematic scenarios to longer campaigns filled with conspiracies, corporate manipulation, psychological pressure, and desperate combat.
Stars and Steel
Stars and Steel is a compact, modular and highly playable mass spaceship wargame in the space opera style. Take command of entire fleets, with squadrons of huge warships as your basic units. Build your forces quickly, experiment with different commanders and ship combinations, and fight battles where speed, formations, orders and squadron cohesion matter more than tracking individual ships. Designed from the beginning as a modular game, Stars and Steel can grow with new ships, rules, scenarios and other additions — with Nanofleet-scale miniatures made for 3D printing.


Hind Commander
Hind Commander is designed for smaller scales, like 2mm, 3mm or 6mm, and gives you the remarkable opportunity to lead a strike group of helicopters across the frontline of a modern, hypothetical, conventional conflict in years 1965-2022. Tank hunting missions, infantry insertions, destroying enemy aircraft to gain superiority over the sky, patrolling supply lines and many more tasks await the brave and cunning commanders!
Shadows in the Void
Shadows in the Void is a unique spacefighter combat miniature wargame based on highly modified core rules of Hind Commander (mainly simplified and streamlined) and inspired by classic ancient Chinese military treatise The Art of War. Unlike most games within the genre, Shadows in the Void focuses on stealth, electronic warfare, and the interactions between spacecraft in your squadron. It certainly is not a “Red Baron in space” ruleset – you won’t see many dogfights during the battles. Why would advanced war machines of the far future use tactics which became obsolete in mid-20th century?


Heroic Ballads / Gloriuos Lands
‘Heroic Ballads’ and ‘Glorious Lands’ are two sides of the same fantasy world.
Heroic Ballads is a light, beer-and-pretzel adventure game about small bands of heroes, forgotten ruins, tavern-born legends and dangerous roads – fast, easygoing and built for improvisation, laughter and short adventures.
Glorious Lands takes the same world to the battlefield, where warbands, regiments and mighty champions clash in larger conflicts. It is a more serious but still approachable wargame focused on tactics, maneuver and command. Together, they offer two ways to explore the same setting: from a handful of adventurers looking for glory to entire armies fighting for it.
Sturmovik Commander
Sturmovik Commander is the original spark – the game that started it all. Hailing from the roots of the Assault Publishing Studio, it has grown from a free community-driven project into an absolute classic for lovers of World War II aerial wargaming.
Fast, Flexible, Fun! – these aren’t just buzzwords: they are the guiding principles behind Sturmovik Commander. The ruleset is designed to be fast to play, avoiding overly complex special rules, modifiers, or heavy bookkeeping.
Flexible & Modular – the system covers nearly all aspects of WWII air combat. From epic Battle of Britain dogfights to stealthy night raids, from pivotal engagements in the Pacific to overlooked duels over Burma – all are possible. Optional expansions and modular rules let players customize the level of detail.

2670 Squares modular maps
2670 Squares is a simple and clever map system designed for sci-fi tabletop roleplaying and wargames. Each tile is an 8×8 grid (about 25mm x 25mm per square), optimized for easy home printing on both A4 and US Letter paper.
The maps are released in thematic sets: Martian colonies, orbital stations, industrial outposts, and many more – so you can quickly build the exact location your story needs. Tiles can be rearranged on the fly, giving you countless layout options and making every session unique.
This project was created with practicality in mind: the maps are lightweight, cheap, easy to download, print beautifully on thicker paper, and can be shuffled around mid-game. They’re also available in 150 DPI VTT format, ready to drop straight into your favorite virtual tabletop.
It’s an affordable, user-friendly way to bring cinematic sci-fi environments to your table, giving both players and GMs intuitive tools to shape their adventures.

15mm Miniatures

A collection of 15mm sci-fi miniatures for home 3D printing, suitable for 2670 RPG, PMC 2670, and other sci-fi games. Designed in 15mm “heroic” scale (~1/100). To better match some (but not all) manufacturers’ ranges, models may be scaled down a little before printing (10%-15% should be fine). Miniatures are created using both classic ditital design methods and AI-assisted tools.
Articles and other materials
- SHADOWS IN THE VOID REVIEW and Lace and Steel (YT)
- [Q&A] ABOUT 2670 RPG at The Hardboiled GMshoe’s Office
- BROKEN NEGOTIATIONS / PMC 2670 – AAR (ARCHIVE)
- AMBUSH! / PMC 2670 – AAR (ARCHIVE)
- OPERATION WINDMILL / PMC 2670 – AAR (ARCHIVE)
- REBEL YELL! – PMC 2670 ARMY OVERVIEW (ARCHIVE)
- BUG TALES – PMC 2670 ARMY OVERVIEW (ARCHIVE)
