2670 RPG Short – Assembly Line Echo

Assembly Line Echo

A tense industrial infiltration set deep inside a fully automated megafactory. Disguised as inspectors or service crew, the players descend into a forgotten production sector to carry out a sabotage mission – only to discover that the system they are meant to destroy is far more fragile, and far more human, than expected.
This short focuses on moral pressure, procedural realism, and hard choices under surveillance, where every decision ripples outward beyond the factory walls.

Shorts

2670 Shorts are bite-sized adventures for the 2670 RPG – designed to be played in a single session, roughly 1.5–2 hours. I first created them for MainQuestCon in the Netherlands, where playtime was tight, but I quickly realized how enjoyable this compact format could be.

Inspired loosely by 19th-century short stories and novellas published in newspapers – an enormously popular form at the time – Shorts bring that same sense of focused storytelling to the table.

Each Short is a one-shot adventure built around a single plot, played on a single map. They work best with pre-generated or starting characters, a limited cast of NPCs, and simple resource management – perfect for quick, intense sessions that don’t compromise on story.

What makes Shorts especially versatile is that they work beautifully for everyone: experienced players, complete newcomers, and those who treat RPGs as a more “casual” hobby. Clear structure, fast pacing, and low entry barriers make them an accessible gateway into the 2670 universe.

They also pair exceptionally well with the modular 2670 Squares map system, allowing GMs to run them with minimal preparation. For these short episodes, we recommend using the ready-made characters from the 2670 Characters Portfolio (these materials are also on Wargame Vault / DriveThruRPG).

Download the scenario at: https://www.drivethrurpg.com/en/product/556371