2670 RPG
Up-to-date version: 01.01.2026
2670 RPG is fast, brutal, and sharply defined. Hard sci-fi drenched in a dark tone, where life is cheap and every decision leaves a mark.
If you’re looking for a space opera where heroes save the galaxy through “the power of empathy”… well, this isn’t that game.
If that sounds like your kind of fun — read on.

For players who want punchy, dynamic, uncompromising gameplay
2670 RPG doesn’t pull punches. Character death is real, quick, and rarely dramatic — more “dockside report” than “slow-mo tragic finale.”
The mechanics hit hard, the pace stays high, and the world does not care. It carries the same energy that defines PMC 2670: raw, pragmatic, unsentimental, and absolutely allergic to tidy happy endings.
If you prefer games that don’t waste your time with grinding or delicate simulations of moral nuance — you’ll feel right at home.
For players who value intuitive rules, not meticulous simulation
The rules of 2670 follow one consistent logic. After an hour of play, they simply click.
They’re fast, practical, coherent, and free of clutter.
This is a system that rewards clever play and smart decisions at the table — not flipping through a rulebook for a +3% bonus to an obscure subtype of empathic interaction.
If you enjoy smooth, intuitive mechanics — 2670 delivers.
If you’re after a system with 400 talents and a bajillion micro-interactions — look elsewhere.
For wargamers — honestly… it’s perfect
2670 RPG was born from a wargame.
And you can feel it. Hard.
Alternating activation. Clean stats. Combat that plays like a tight, elegant skirmish. Maps and terrain that actually matter. Miniatures that aren’t decoration — they’re part of the game.
If you play PMC 2670, you’ll fall in love instantly.
If you enjoy skirmish games, you’ll fall in love by the first firefight.
For groups that enjoy teamwork, not solo heroics
2670 RPG is a team-driven system. More tactical than heroic.
Character skills mesh together — but not in the “one swings a sword, one casts a fireball” sense.
Sometimes a mission demands: a hacker, a technician, a culture expert, an investigator, a pilot, a human weapon, and someone who knows how not to die in zero-G.
Combat is only one piece of the puzzle — stealth, logistics, investigation, exploration, and difficult decisions matter just as much.
For those who enjoy short, intense sessions with a clear payoff
2670 shines in one-shots and short, punchy campaigns.
Progression is fast.
Death is fast.
Change is fast.
In 3–6 sessions you can experience a tight, explosive story filled with detonations, filthy corporate schemes, and scenes straight out of military-thriller cinema.
If you want a 60-session epic saga — there are other games for that.
If you want a gritty, high-impact mini-series — this is the one.
For fans of hard sci-fi with a dash of noir
The world of 2670 runs on hard sci-fi logic. It’s coherent but mysterious, with no magic, no psionics, and no immortal heroes.
It’s packed with cold corporations, grimy outposts, orbital stations, and half-broken colonies. And it all hums with a faint undercurrent of paranoia.
If you enjoy The Expanse, Aliens, or Blade Runner — 2670 is absolutely your vibe.
In short — 2670 is for:
- Players who enjoy fast, brutal, unforgiving RPGs
- People who like simple, logical, intuitive rules
- Wargamers and tactics fans (PMC folks especially)
- Groups that genuinely want to function as a team
- Anyone who likes one-shots and short campaigns
- Fans of hard sci-fi coated in grease, metal, and noir
If you’ve got questions — just ask!
What’s inside the package:
- A rules system based on the core mechanics of the PMC 2670 miniature wargame (48 pages)
- A complete sci-fi setting with history, corporate intrigue, covert missions, alien ruins, and deep-space conflicts (82 pages)
- Space combat rules (14 pages)
- 12 basic professions
- A list of 72 skills (each with 4 levels)
- A catalog of common equipment
- 6 spaceship classes
- A starter scenario with high-contrast tactical maps, optimized for both tabletop and VTT (10 pages + 3 maps)
- Strong neo-noir atmosphere, with shifting allegiances, ethical grey zones, and personal consequences
Alien life exists in the game world—mysterious, dangerous, and never magical—but often it’s the humans you can’t trust.
2670 is perfect for one-shots, crew-centered campaigns, or investigative stories set in the shadows of abandoned stations and burning contracts.
Printer friendly PDF only. Expansions and additional content are in development.
The partners in this project are Hellscape (map assets provider) and Papermini.

