Shorts
2670 Shorts are bite-sized adventures for the 2670 RPG – designed to be played in a single session, roughly 1.5–2 hours. I first created them for MainQuestCon in the Netherlands, where playtime was tight, but I quickly realized how enjoyable this compact format could be.

Inspired loosely by 19th-century short stories and novellas published in newspapers – an enormously popular form at the time – Shorts bring that same sense of focused storytelling to the table.
Each Short is a one-shot adventure built around a single plot, played on a single map. They work best with pre-generated or starting characters, a limited cast of NPCs, and simple resource management – perfect for quick, intense sessions that don’t compromise on story.
What makes Shorts especially versatile is that they work beautifully for everyone: experienced players, complete newcomers, and those who treat RPGs as a more “casual” hobby. Clear structure, fast pacing, and low entry barriers make them an accessible gateway into the 2670 universe.
They also pair exceptionally well with the modular 2670 Squares map system, allowing GMs to run them with minimal preparation.
New Shorts are constantly in development, expanding the setting with more intriguing one-shot experiences.
For these short episodes, we recommend using the ready-made characters from the 2670 Characters Portfolio.
The list of currently released Shorts

Assembly Line Echo
coming 24.03.2026
A tense industrial infiltration set deep inside a fully automated megafactory.
Disguised as inspectors or service crew, the players descend into a forgotten production sector to carry out a sabotage mission – only to discover that the system they are meant to destroy is far more fragile, and far more human, than expected.
This short focuses on moral pressure, procedural realism, and hard choices under surveillance, where every decision ripples outward beyond the factory walls.
The Cargo
A sci-fi thriller aboard a corporate transport carrying a sealed, classified payload.
With a saboteur hidden among the crew and identical cargo containers masking the truth, the players must investigate mounting system failures while paranoia spreads through the ship.
When the cargo is finally revealed, the situation begins to slip away.
Designer note: The Cargo is intended to be used by experienced Overminds because of its sandbox structure!


Pheromone Critical Point
A distress call from the fringe. A biotech research facility on Planet X-98 Nefra has gone dark following a ‘biological incident.’
You are EKOPA, an emergency team sent to secure the area and retrieve assets. But the facility’s experiments have unleashed something that cannot be controlled, and the environment is highly unstable. Fight your way through a nightmare of evolving pests and volatile science.
Find the critical point.
The First
The Rae-11 fringe colony is reporting ‘infrastructure issues’ – but the whispers speak of rebellion, led by a shadowy figure known only as ‘The First.’
Your corporate security detail is deployed to neutralize the leader and restore order. However, the closer you get to your target, the clearer it becomes that the revolt is more complicated than expected.
Navigate the local tensions, choose your allies wisely, and decide: Is The First a terrorist, or the only hope for the colony?


The Ship That Wouldn’t Die
After eleven years of silence, a forgotten signal appears on the edge of the system. A drifting vessel returns to the charts without warning, without crew response, and without explanation — a lone outline against the void.
“The Ship That Wouldn’t Die” is a focused, single-session short for 2670 RPG. Fast to run, built around one location, and driven by investigation, tension, and the sense that the truth behind the ship’s disappearance is far from simple. It’s a story about unanswered questions, decisions that refuse to stay buried, and a mission that becomes more personal with every step.
Level 45
To celebrate my 45th birthday, Assault Publishing Studio is releasing a brand-new free scenario for the 2670 role-playing game: Level 45.
This is the very first scenario published in the new Short format — compact, single-map adventures designed for both home sessions and convention play lasting ~1,5-2 hours.
A two-hour one-shot for 2–4 players, beginner-friendly yet full of tension, tough choices, and multiple possible outcomes. A perfect introduction to the 2670 universe and proof that even a small station can hide big secrets.


